Three VR journalism reports you should be reading right now

Three years of experiences in VR journalism. Three years of countless experiments by journalists who are not afraid of trying out something new. Where does VR journalism stand in terms of technology, storytelling techniques and user expectations? Three reports, published in 2015, 2016 and 2017, tell the story of an exciting medium and its road ahead.

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First Fader Use Case with The Center for Investigative Reporting: “Disfellowshipped”

We have been working with the Center for Investigative Reporting on a first Fader use case for months. The outcome is incredible: A three episodes long mini VR series about Debbie McDaniel, a “woman with an extraordinary past.”

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#VRsuchskaninchen: Down the rabbit hole!

Here it is: My first attempt at a 360 degree video – constructed, shot and edited within a week.  But – thankfully – not without some great help. When I started this project with VRagments last week I contacted a couple of colleagues and friends working in film and picked their brains on VR and 360 degree video Read more about #VRsuchskaninchen: Down the rabbit hole![…]

Fader

We’ve been working on Fader for a few months now. So what do we aim for with Fader? Fader allows journalists with little or no programming skills to create VR experiences easily and fast. With Fader, we want to specifically cater to journalists who can use their already existing content (anything from 360° videos/photos, but also text, audio, Read more about Fader[…]