Three years of experiences in VR journalism. Three years of countless experiments by journalists who are not afraid of trying out something new. Where does VR journalism stand in terms of technology, storytelling techniques and user expectations? Three reports, published in 2015, 2016 and 2017, tell the story of an exciting medium and its road ahead.
This week is a good week to be in Berlin. Especially, if you are a VR journalist or if you are interested in VR storytelling. Then Berlin is a good place to be right now. Why? Well, first of all, we are organizing Berlin’s first VR Journalism Hackathon. This is exciting because we bring together a Read more about VR in Berlin[…]
Creating the virtual reality experience of Berlin’s Stadtmitte subway station was a valuable experience for us. Over the course of a little more than 6 weeks, we had a relatively short time for developing this gamified and immersive experience and it provided quite a few unique challenges for us. Our Marcus Bösch already talked about how Read more about Creating “Stadtmitte in VR” – A Technical Perspective[…]
Update: Public broadcaster rbb published the project, so you can have a look! Also, these are the different versions you can download, depending on the gear you have: WebGL Version (Browser version) Android-Version for Cardboard: Download the app here Android-Version for Samsung Gear VR: Download the app here Oculus version: Download the file here iOS: Download Read more about A100 VR[…]
Terms of Service for fader.vragments.com Fader is a VR tool that allows you to easily and quickly create and publish VR stories online. Even though Fader is a prototype, we still want you to be aware of a few Terms of Service. By signing up for Fader, you acknowledge and agree that you have read, Read more about Terms of Service | Fader[…]