Fader allows users to create VR experiences easily and fast.
We turned Berlin subway station Stadtmitte into a virtual reality experience.
Dive into a human body, save lives and learn something along the way.
A100 shows the extension of the Autobahn A100 which has not been built yet in VR.
This proof of concept shows parts of the Berlin airport BER in VR.
We are organizing Europe´s first VR Journalism Hackathon. Apply!
We are a Berlin based Virtual Reality Studio. Founded in 2016 we focus on developing interactive 3D products for VR. We explore possibilities, push the boundaries and can help you to convert your ideas into feasible projects. Come talk to us and learn more about our work!
We can give rise to breathtaking virtual worlds and environments.
We have solid technological solutions and we adapt fast.
We have a background in game design and are experts for interactivity.
We teamed up with Deutsche Welle Akademie, Mediadesign Hochschule and The Center of Investigative Reporting to bring Europe´s first VR Journalism Hackathon to Berlin. The future of storytelling will not solely rely on flat screens. The stories of tomorrow will offer a door to actually step into them in order to explore and experience them[…]
Here it is: My first attempt at a 360 degree video – constructed, shot and edited within a week. But – thankfully – not without some great help. When I started this project with VRagments last week I contacted a couple of colleagues and friends working in film and picked their brains on VR and 360 degree video[…]
Max Koschyk is a multimedia journalist, currently holding a Deutsche Welle editorial fellowship. For the next four weeks, she will be our #VRsuchskaninchen, produce journalistic VR formats and test the VRagments tool Fader. Versuchskaninchen, das [Noun] (neutral); genitive: Versuchskaninchens, plural: Versuchskaninchen (volunteer for an experiment), guinea pig Exactly one year ago, I would not have thought[…]
Creating the virtual reality experience of Berlin’s Stadtmitte subway station was a valuable experience for us. Over the course of a little more than 6 weeks, we had a relatively short time for developing this gamified and immersive experience and it provided quite a few unique challenges for us. Our Marcus Bösch already talked about how[…]
Meet us at the Long Night of the Sciences (#LNdW16) on June, 11th and check out our latest VR project in cooperation with Technologiestiftung Berlin and BVG. In this project, we turned Berlin subway station Stadtmitte into a virtual reality experience. With “Stadtmitte in VR“, we show users how digital data can enhance daily activities: easily finding your way[…]
We’ve been working on Fader for a few months now. So what do we aim for with Fader? Fader allows journalists with little or no programming skills to create VR experiences easily and fast. With Fader, we want to specifically cater to journalists who can use their already existing content (anything from 360° videos/photos, but also text, audio,[…]
Wow, it has already been one year since we last attended a Techraking event in Berlin. Last year, the event actually inspired us to start VRagments, so it was a big deal to us. Since then, we’ve been to a few more Techraking events, one in Paris and one in D.C. The event in Paris was exciting[…]
This year, re:publica celebrated its 10th anniversary and our team was present in a few of the panels. Marcus, Stephan and Linda talked about the challenges and great opportunities of immersive journalism, immersive arts, how art is changing the internet and of course, we discussed our product idea Fader. As a co-founder of The Good[…]
Discussing F8, Storytelling and going to Mosul with the Economist. If you were wondering how long a week can be or if this section should be renamed to The Monthly Month – we are still here. Busy working on our product Fader and apart from that Marcus was in Sicily picking oranges and contemplating about[…]
Discussing Europe´s first VR Journalism Hackathon, life is live and of course: ethics. Another week in the life of our little startup. Besides Slack we now do have a weekly conference to keep track on what everybody is actually working on all the time. Quite effective to be doing several things simultaneously. Some days ago[…]
Discussing relevance, live streaming, flat experiences and doctor vr. I was just invited to dinner the other day. Our lovely hosts are both working as film directors and producers. They were not quite sure about what i was talking about when i started to explain what we are doing with VR: Aha, i see. These[…]
Over the past months, we have seen numerous examples of VR storytelling approaches – be it 360 video or in CGI (for updates, follow us on Twitter or check out our weeknotes – we try to keep you informed at all times). I am convinced that virtual reality can add value to news stories – or[…]
Discussing the Crossmeditag in Leipzig, acceleration and our new workshop programme. Stephan, Linda and Marcus just spent two days in Leipzig to present Vragments and our project VRΩ to a mixed crowd of German journalists during the Crossmedia Days 2016. We got a lot of helpful feedback. It was great to see that German journalists are[…]
Discussing PsychicVR, Associated Press and the Hype Cycle. Hello world! As you may or may not have heard yet. We are one of the DNI funded projects. Yay. That gives us the opportunity to focus on the product development of Fader, our VR solution for journalists. Check out Lindas write-up about Fader and meeting Trey[…]
Exciting news for us and our VR project Fader. Our application to the first round of the Digital News Initiative Fund has been selected! The Digital News Initiative (DNI) is a partnership between Google and news publishers in Europe to support high quality journalism through technology and innovation.
Discussing Meta, flying planes, a VR museum and ghosts with impact I wanna start from. Before the beginning. This week i read a short scientific article from long ago. You can find it here. It is just two pages. It throws you back into the year 1965. A 27 year old guy named Ivan is[…]
Discussing nothing. It’s the foreword, stupid Hi, my name is Marcus. From now on i will report back on what we are doing and working on at Vragments, and what we are reading and checking out. I hope to provide stuff on a regular basis. The whole field of VR, AR and Mixed Reality is[…]
As part of the #3DJam, organized by Leap Motion, we wanted to create something meaningful for the competition – an edutainment prototype in which we allow users to dive into a human body, save lives and learn something along the way. Users are virtually able to detect and fight lung cancer cells with Leap Motion. You[…]
Map data may come in handy for a wide range of VR stories and experiences. Not only can users get a perfect overview of where a story is happening – like looking at a model table, they might even be transferred to certain locations that resemble the ‘real world.’ Both, a bird’s eye view and[…]