Fader allows users to create VR experiences easily and fast.
We turned Berlin subway station Stadtmitte into a virtual reality experience.
Dive into a human body, save lives and learn something along the way.
A100 shows the extension of the Autobahn A100 which has not been built yet in VR.
This proof of concept shows parts of the Berlin airport BER in VR.
We are organizing Europe´s first VR Journalism Hackathon. Apply!
A GDR interrogation room. A Project with Deutschlandradio.
An interactive 360-degree video experience with Reveal.
We are a Berlin based Virtual Reality Studio. Founded in 2016 we focus on developing interactive 3D products for clients like The Center for Inverstigative Reporting, Deutschlandradio Kultur, RBB or the BVG. We are currently building Fader – a webbased VR-CMS, funded by the Google News Initiative.
We can give rise to breathtaking virtual worlds and environments.
We have solid technological solutions and we adapt fast.
We have a background in game design and are experts for interactivity.
We have been working with the Center for Investigative Reporting on a first Fader use case for months. The outcome is incredible: A three episodes long mini VR series about Debbie McDaniel, a “woman with an extraordinary past.”
These are exciting times for us. Google’s Digital News Initiative has announced their second round of funding and we are proud of being considered yet another time. We aim to build a VR tool – Fader – that turns your story into a VR experience. Easy, fast and web-based!
Dieses Jahr gehören wir zu den Unternehmen mit dem Titel „Kultur- und Kreativpiloten Deutschland 2016“. Read more about Kultur- und Kreativpiloten Deutschland
Diving headfirst into that VR rabbit hole, I was given a lot of great VR examples that helped me understand the issues and possibilities of this medium. This list was curated with the help of those people who first introduced me to VR production, so please enjoy their wisdom as did I. 1. The woman pioneering Read more about #VRsuchskaninchen: Five items to read, watch and listen to[…]
This week is a good week to be in Berlin. Especially, if you are a VR journalist or if you are interested in VR storytelling. Then Berlin is a good place to be right now. Why? Well, first of all, we are organizing Berlin’s first VR Journalism Hackathon. This is exciting because we bring together a Read more about VR in Berlin[…]
As far as my VR exploration at Vragments went, „Alice in Wonderland“ absolutely became my go-to literary reference for the last weeks’ experience. At first it was just GIF-inspired fun, when I compared my first VR production with the first chapter of Lewis Caroll’s iconic story.
We teamed up with Deutsche Welle Akademie, Mediadesign Hochschule and The Center of Investigative Reporting to bring Europe´s first VR Journalism Hackathon to Berlin. The future of storytelling will not solely rely on flat screens. The stories of tomorrow will offer a door to actually step into them in order to explore and experience them Read more about Come & Apply for our VR Journalism Hackathon[…]
Here it is: My first attempt at a 360 degree video – constructed, shot and edited within a week. But – thankfully – not without some great help. When I started this project with VRagments last week I contacted a couple of colleagues and friends working in film and picked their brains on VR and 360 degree video Read more about #VRsuchskaninchen: Down the rabbit hole![…]
Max Koschyk is a multimedia journalist, currently holding a Deutsche Welle editorial fellowship. For the next four weeks, she will be our #VRsuchskaninchen, produce journalistic VR formats and test the VRagments tool Fader. Versuchskaninchen, das [Noun] (neutral); genitive: Versuchskaninchens, plural: Versuchskaninchen (volunteer for an experiment), guinea pig Exactly one year ago, I would not have thought Read more about #VRsuchskaninchen – Day 1: Virtual is my new reality[…]
Creating the virtual reality experience of Berlin’s Stadtmitte subway station was a valuable experience for us. Over the course of a little more than 6 weeks, we had a relatively short time for developing this gamified and immersive experience and it provided quite a few unique challenges for us. Our Marcus Bösch already talked about how Read more about Creating “Stadtmitte in VR” – A Technical Perspective[…]
Meet us at the Long Night of the Sciences (#LNdW16) on June, 11th and check out our latest VR project in cooperation with Technologiestiftung Berlin and BVG. In this project, we turned Berlin subway station Stadtmitte into a virtual reality experience. With “Stadtmitte in VR“, we show users how digital data can enhance daily activities: easily finding your way Read more about Meet us at the Long Night of the Sciences[…]
We’ve been working on Fader for a few months now. So what do we aim for with Fader? Fader allows journalists with little or no programming skills to create VR experiences easily and fast. With Fader, we want to specifically cater to journalists who can use their already existing content (anything from 360° videos/photos, but also text, audio, Read more about Fader[…]
Wow, it has already been one year since we last attended a Techraking event in Berlin. Last year, the event actually inspired us to start VRagments, so it was a big deal to us. Since then, we’ve been to a few more Techraking events, one in Paris and one in D.C. The event in Paris was exciting Read more about Coming full circle at this year’s Techraking event in Berlin[…]
This year, re:publica celebrated its 10th anniversary and our team was present in a few of the panels. Marcus, Stephan and Linda talked about the challenges and great opportunities of immersive journalism, immersive arts, how art is changing the internet and of course, we discussed our product idea Fader. As a co-founder of The Good Read more about Talking immersive journalism at re:publica[…]
Discussing F8, Storytelling and going to Mosul with the Economist. If you were wondering how long a week can be or if this section should be renamed to The Monthly Month – we are still here. Busy working on our product Fader and apart from that Marcus was in Sicily picking oranges and contemplating about Read more about The Weekly Week #6 – VR Storytelling[…]
Discussing Europe´s first VR Journalism Hackathon, life is live and of course: ethics. Another week in the life of our little startup. Besides Slack we now do have a weekly conference to keep track on what everybody is actually working on all the time. Quite effective to be doing several things simultaneously. Some days ago Read more about The Weekly Week #5 – Our Hackathon[…]
Discussing relevance, live streaming, flat experiences and doctor vr. I was just invited to dinner the other day. Our lovely hosts are both working as film directors and producers. They were not quite sure about what i was talking about when i started to explain what we are doing with VR: Aha, i see. These Read more about The Weekly Week #4 – Digging Deeper[…]
Over the past months, we have seen numerous examples of VR storytelling approaches – be it 360 video or in CGI (for updates, follow us on Twitter or check out our weeknotes – we try to keep you informed at all times). I am convinced that virtual reality can add value to news stories – or Read more about Adding Social Media into VR?[…]
Discussing the Crossmeditag in Leipzig, acceleration and our new workshop programme. Stephan, Linda and Marcus just spent two days in Leipzig to present Vragments and our project VRΩ to a mixed crowd of German journalists during the Crossmedia Days 2016. We got a lot of helpful feedback. It was great to see that German journalists are Read more about The Weekly Week #3 – VR in Journalism[…]
Discussing PsychicVR, Associated Press and the Hype Cycle. Hello world! As you may or may not have heard yet. We are one of the DNI funded projects. Yay. That gives us the opportunity to focus on the product development of Fader, our VR solution for journalists. Check out Lindas write-up about Fader and meeting Trey Read more about The Weekly Week #2 – Give me superpowers[…]